Unity Console Porting
From first build to certified release — Switch, PlayStation, Xbox, and Steam. Complete ownership of the entire porting process, so you can focus on what matters.
A specialist studio, not a faceless agency. You'll work directly with the person doing the work — a single point of contact who knows your project inside out, from the first message to ship day.
Selected ports
A selection from 20+ titles brought to console.
Large open world RPG town builder that required aggressive optimization
Solid retro game that we rewrote to Unity from its custom engine
Arcade racing game with beautiful custom shaders that wouldn't work on consoles
Mobile game where a lot of new features were added to make it console worthy
Quick paced platformer with build size issues
Classic brain buster needing keyboard/gamepad compatibility polish
A simple game with complex save system storing mesh and texture modifications
A base-builder where we heavily modified the gameplay loop and added a couch co-op
Why work with us
Console porting is a rabbit hole of SDK documentation, undocumented quirks, and certification gotchas. It's our daily reality and we've learnt to function well within it.
Skip the SDK rabbit hole
Console documentation runs to thousands of pages, and the important parts are often undocumented entirely — some quirks take weeks of trial and error to solve. That time cost lands on us, not you.
Deep RAM & performance work
Consoles have hard memory ceilings with no memory paging and no forgiveness for frame drops. We bring hardware-specific tricks, profiling depth, and SDK-level optimisations that meaningfully move the needle on load times and stability.
No shortcuts that haunt you later
Deep Unity knowledge combined with deep console knowledge means we implement things correctly, not as hacks. No technical debt quietly waiting to bite future updates.
Updates that propagate cleanly
We structure the port so future patches flow from one platform to all others with minimal effort. And if you want to ship updates yourself, we'll teach you how.
Certification without the drama
We know what certification teams look for and we design for compliance from day one — not as a final sprint. It saves time for everyone involved and certification staff appreciates it too :)
Platform-native features done right
PS5 lightbar and haptics, Xbox cross-platform cloud saves, Nintendo single Joy-Con controls — console players notice when these are missing or half-baked. We implement them properly.
QA is on us
We handle testing ourselves, so iterations move faster and the QA loop stays out of your head entirely. You review results, not bug reports.
Direct, transparent communication
You talk to the person doing the work — not a project manager relaying messages. Regular progress reports, access to the live task board, and honest timelines. No surprises.
Get in touch
Tell us about your project. You'll get a direct reply — no intake forms, no sales pipeline. Just an honest conversation about whether we're a good fit.
contact@tranquilharbour.games